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fatslob-:O said:
megafenix said:


thanks for the info, but how does that deny what  that guy from AMD is saying?

you have along way to be honest you know, i dont want your word, i want believable sources of what you are implying

It doesn't deny what the guy from AMD was saying but rather it rejects your interpretation ...

This guy even outright says that the Xbox 360 is using a depth buffer rather than the scheme employed by PowerVR. 

AMD has Never designed a tile based GPU, it doesn't get anymore simpler than that ...


really?

what intrerpretation can you make from this?

http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/gdc2008_ribble_maurice_TileBasedGpus.pdf

"

Who Uses TBR?

• Microsoft

• Talisman

• Imagination Technologies

• KYRO and KYRO II (Desktop PC)

• PowerVR CLX2 (Sega Dreamcast)

• PowerVR MBX (OpenGL ES 1.x)

• PowerVR SGX (targets OpenGL ES 2.0)

• AMD

• Imageon 2380 (OpenGL ES 1.x)

• Xenos (Xbox 360)

• Z430 and Z460 (targets OpenGL ES 2.0)

"

 

o well, you dont believ that guy right?

how abou these guys then?

http://www.freescale.com.cn/cstory/ftf/2009/download/aut_f0265.pdf