fatslob-:O said:
It doesn't deny what the guy from AMD was saying but rather it rejects your interpretation ... This guy even outright says that the Xbox 360 is using a depth buffer rather than the scheme employed by PowerVR. AMD has Never designed a tile based GPU, it doesn't get anymore simpler than that ... |
really?
what intrerpretation can you make from this?
"
Who Uses TBR?
• Microsoft
• Talisman
• Imagination Technologies
• KYRO and KYRO II (Desktop PC)
• PowerVR CLX2 (Sega Dreamcast)
• PowerVR MBX (OpenGL ES 1.x)
• PowerVR SGX (targets OpenGL ES 2.0)
• AMD
• Imageon 2380 (OpenGL ES 1.x)
• Xenos (Xbox 360)
• Z430 and Z460 (targets OpenGL ES 2.0)
"
o well, you dont believ that guy right?
how abou these guys then?
http://www.freescale.com.cn/cstory/ftf/2009/download/aut_f0265.pdf