megafenix said:
on prupose here is another intersting note http://www.trustedreviews.com/news/AMD-Brings-Xbox-360-Graphics-Mobile " AMD Brings Xbox 360 Graphics MobileAMD is becoming less and less a name associated with exciting new products, but that doesn't mean the company can't still wow us with technology every now and again. Today's development is what can only be considered a rival to nVidia's Tegra (read: APX 2500) and Intel's Silverthorne (now under the Atom branding) platforms, is called the AMD Z430 graphics core and sees the translation of Xbox 360-style graphics to the mobile phone. "
this too http://bastianzuehlke.wordpress.com/2012/04/05/mobile-gpus-architectures/ " Adreno " |
With the correct interpretation what Maurice Ribble from AMD says is true but you have a long way to go before understanding these things ...
The Xbox 360 uses a depth buffer to perform hidden surface removal whereas PowerVR bins, sorts, and ray casts to apply hidden surface removal. The guy in the blog even says that Adreno is an immediate mode rendering GPU which uses a depth buffer much like the Xbox 360 so calling it tile based is a stretch since it's rasterization system doesn't even remotely resemble to PowerVR's ...