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megafenix said:


you still wrong no matter how you dislike it, go read again before making assumptions, never said it was amd the one who invented the solution

http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/gdc2008_ribble_maurice_TileBasedGpus.pdf

"

Who Uses TBR?

• Microsoft

• Talisman

• Imagination Technologies

• KYRO and KYRO II (Desktop PC)

• PowerVR CLX2 (Sega Dreamcast)

• PowerVR MBX (OpenGL ES 1.x)

• PowerVR SGX (targets OpenGL ES 2.0)

• AMD

• Imageon 2380 (OpenGL ES 1.x)

• Xenos (Xbox 360)

• Z430 and Z460 (targets OpenGL ES 2.0)

"

There's a huge difference in what AMD is trying to imply ... 

The GPUs are "tile based" in a sense that framebuffers can be split up for the purpose of multipass rendering but the rasterization system between an AMD GPU and a PowerVR GPU is entirely different hence AMD GPU's not being tile based in the strictest requirements!