Pemalite said:
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That's half the story but ...
They died out because they couldn't solve the hardware accelerated transform and lighting issue fast enough.
After having added shaders to their design they always made the most sense in the mobile space where bandwidth was sparse plus I don't think the Adreno features tile based rendering.
I'm not so sure that tile based rendering was the solution to push for better graphics. It's really good for the purpose of geometry binning but that's about it though. I almost forgot but tile based rendering also came back to desktops with the 2nd gen Nvidia Maxwell and Intel Haswell featuring it! Both of those GPU architectures support conservative rasterization which enables programmable binning so it's possible to do some tile based rendering and maybe AMD can support conservative rasterization too with their GCN GPUs just like how their hardware always supported volume tiled resources as well as pixel shader ordering ...