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sundin13 said:
method114 said:

I don't get  why anything needs to be proven. This is  supposed to be the answer to gears of war. That game was as linear as it gets and I loved every minute of it.

 

Games being linear has suddenly become the new 1080p. No game can ever be linear again it seems.


As I said later in the thread, the linearity isn't really the problem (although this thread is still laughable). The problem is the lack of gameplay diversity. While we haven't seen much of this game (R@D's fault) it really doesn't seem to do anything to elevate it past being a generic TPS with pretty (albeit too frequent) cinematics...

If thats what you are into, more power to you, but I see no problem in asking for more out of our games...

teigaga said:

Its a combination of the two, more so the framerate. Shutterspeed and frame both a very distinct effect of the flavour of a films sense of cinema. 


Striving to be "cinematic" is a BS goal for video games. Why should they strive to be like another medium, when video games have so many advantages. Why don't they play to their own strengths? For games, 60>30 and while not necessary in many cases, it is still a goal to be strived for. 60 presents smoother motion and a more snappy game feel. Here is an example of 60vs30: http://i.imgur.com/Yrhkgwr.gifv

You may enjoy 30 more for some inane reason, but for devs to be telling us "we are holding our games back because we want them to be more like movies" is bullshit.

I'd say that link is too detached from the context to have much meaning. The Uncharted 4 teaser at 30 fps vs 60 fps is more useful. I've watched several times over and still think the 30fps is more appealing.

http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fps

Striving to be cinematic is totally not BS. Video games are unique in that they can more or less encapsulate all of the mediums and the vast majority of the time they do, knowingly or not. Its not and shouldn't be a case of trying to be like film, but instead maximising the potential where the medium of  moving images is concerned. The primary output of games is moving images, this so happens to be the same as film. The difference is film has been doing it a lot a longer and in some parts, a lot better. If a games core component is to propell you through a linear, narrative driven experience (FF, The Last of US) and it does this primarily through visual story telling, what on earth is wrong with trying to be cinematic? Especially when as you mention the benefits of the 60fps may be negatable and have a rather mute effect on gameplay. 

But I agree that 60fps should be the default goal of most games, but some devs like RAD genuinely have purpose in what FPS they strive for. The majority of the time others are probably worried about their game looking worse from a promotional stand point (stills, trailers, tv spots) against the 30fps competitors with more flashy effects, textures and high poly counts.