sundin13 said:
If thats what you are into, more power to you, but I see no problem in asking for more out of our games...
You may enjoy 30 more for some inane reason, but for devs to be telling us "we are holding our games back because we want them to be more like movies" is bullshit. |
I'd say that link is too detached from the context to have much meaning. The Uncharted 4 teaser at 30 fps vs 60 fps is more useful. I've watched several times over and still think the 30fps is more appealing.
http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fps
Striving to be cinematic is totally not BS. Video games are unique in that they can more or less encapsulate all of the mediums and the vast majority of the time they do, knowingly or not. Its not and shouldn't be a case of trying to be like film, but instead maximising the potential where the medium of moving images is concerned. The primary output of games is moving images, this so happens to be the same as film. The difference is film has been doing it a lot a longer and in some parts, a lot better. If a games core component is to propell you through a linear, narrative driven experience (FF, The Last of US) and it does this primarily through visual story telling, what on earth is wrong with trying to be cinematic? Especially when as you mention the benefits of the 60fps may be negatable and have a rather mute effect on gameplay.
But I agree that 60fps should be the default goal of most games, but some devs like RAD genuinely have purpose in what FPS they strive for. The majority of the time others are probably worried about their game looking worse from a promotional stand point (stills, trailers, tv spots) against the 30fps competitors with more flashy effects, textures and high poly counts.







