teigaga said:
Its a combination of the two, more so the framerate. Shutterspeed and frame both a very distinct effect of the flavour of a films sense of cinema. |
The motion blur helps the human perceive the low framerate to look smooth. It works really well in live-action movies because cameras capture natural light sources. However, it's a huge challenge for video games because usually the lighting is not realistic and will instead, make the games look even weirder. The Order: 1886, has some pretty damn good lighting, so if motion blur is implemented, it should look fine. The other problem with implementing motion blur is control latency and I hope RAD is working on making the controls feel responsive.
This guy here does a better job at explaining this: https://www.youtube.com/watch?v=YCWZ_kWTB9w