windbane said:
1. CPUs and RAM do not make up for texture sizes and 1080p videos. If it did, why are sizes of everything increasing? That logic just makes no sense.
3. People said the same crap about DVDs back in 2000. The only difference this time is people are holding on to hope that the inferior hd-dvd format will succeed. It is unfortunate that the dual-format players may succeed. Either way, blu-ray is making money so it's not going away. |
1.You can use advanced compression techniques to keep the textures in main memory/disc (a whopping 512MB of main memory!), then decompress them to the texture memory as needed. So larger textures can take less space than they did on older generation machines. Coupled with the fact that unlike the PS2, the PS3 actually has some nice compressed texture formats that are supported.
EDIT - throw in procedural texture generation..
2. 360's have DVD-9 drives - so what's your point? Just another reason why the PS3 doesn't need BluRay!
3. What crap? The DVD format is now the most common format on the planet, and its even superceded CD burners on PCs (something that surprised me, but was inevitiable when the cost came down). Sony should never have included a BluRay drive in the PS3. Its caused them untold damage, delayed the launch, pushed up the price of the hardware (etc).
The only reason for the inclusion of BluRay into the PS3, is as a trojan vehicle to force a new digital format onto consumers - something Sony are notorious for. Its completely unnecessary!
PS - what I find ironic is this: since most non-Sony companies will be developing x-platform 360/PS3 titles, most studios will be sticking to the DVD-9 size limit anyway. PS3 might get some extra high-def movies, or something else to fill up the remainder of the space.
Gesta Non Verba
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