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enditall727 said:
Blob said:

Too many cutscenes can be a serious issue to some people. I get horribly bored when a game lets me play for a bit then takes control away on a constant basis. I remember playing Sly cooper thieves in time and becoming incredibly frustrated when levels were interupted by cutscene after cutscene.  Too many games are using cutscences as a cop out, games like bioshock prove you can have a solid narrative without taking control away from the player too often.

I haven't played Sly on ps3 but yes, too many cutscenes could be a problem but i'm glad that we don't seem to have that problem with The Order


Sly was atrocious at it. The cutscene would explain what you had to do in the next room, even though before the mission they pretty much walked you through everything you had to do. A voiceover reminder without taking control away from the player was all that was needed, instead they kept stopping me playing. Based on the video in the OP the order does look to have quite a few cutscenes but ill give it the benefit of the doubt, probably going to pick up Bloodborne anyway around then so I can wait and see what people say about the order after its release