Blob said:
Too many cutscenes can be a serious issue to some people. I get horribly bored when a game lets me play for a bit then takes control away on a constant basis. I remember playing Sly cooper thieves in time and becoming incredibly frustrated when levels were interupted by cutscene after cutscene. Too many games are using cutscences as a cop out, games like bioshock prove you can have a solid narrative without taking control away from the player too often. |
For story telling games cutscenes are must and developer just need to balance them as needed. There are people who like story oreitented games more than action part especially in europe thats why Beyond two souls sold 1million+ still. This is game trying to appeal to both gamers of action and story/charecters but more in Depth of telling the story. So, this is targated more towards small user base than larger user base of shooters first. So sony is catering every kind of gamer here instead of just focusing on larger user base for every game which is good but some people fail to understand and bash the developer/game too much. If someone dont like the game then ignore and move to the game they like instead of bashing the game for not being as they wanted.
GAMING is not about spending hours to pass/waste our time just for fun,
its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.







