Blob said:
enditall727 said:
But you are.
A game that allows me to interact within some of the cutscenes? OH GOD THIS IS SO TERRIBLE!! You actually attempted to call it too many cutscenes. I dont see the problem. It's an interactive cutscene and you dont like it. YOU are the problem.
Also, it does immerse you in the game more than it would just watching the cutscene and you dont need to be frightened. Resident Evil 4 never frightened me. The only game that I feel can really frighten me these days is maybe a good Silent Hill. Does that mean that RE4 cant feel frightened anybody else just because it didn't really frighten me?
Either way these interactive cutscenes are better and are welcomed in the future as long as they are done right( they did it perfectly in the demo when the hybrid started making his way toward galahad). I just feel that this isn't the ideal gameplay to show off at E3.
It would've been fine if you just kept it about them improving the gunplay or something.
But but but.. it has too many cutscenes! ..Stop it
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Too many cutscenes can be a serious issue to some people. I get horribly bored when a game lets me play for a bit then takes control away on a constant basis. I remember playing Sly cooper thieves in time and becoming incredibly frustrated when levels were interupted by cutscene after cutscene. Too many games are using cutscences as a cop out, games like bioshock prove you can have a solid narrative without taking control away from the player too often.
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I haven't played Sly on ps3 but yes, too many cutscenes could be a problem but i'm glad that we don't seem to have that problem with The Order