curl-6 said:
fatslob-:O said:
curl-6 said:
I am aware it is a technique. One that makes it more efficient to do some things. It's not so much that it's a feat, more that it's something Wii U seems better equipped for than last gen consoles.
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"Better equipped" is questionable since a G-buffer which consists of multiple render targets doesn't exactly have a very small footprint to be able to fit all of the render targets on the eDRAM and the WII U doesn't exactly have a very high memory bandwidth either to help the situation ...
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Better than the situation on 360 where there was only 10MB of eDRAM.
Shin'en reckon the multiple render targets fit into 32MB just fine.
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Im no expert, but i think i will take Shinens word as gospel. After all they are talented devs, that know their stuff and have a lot of knowledge of what Wii U can and cant do.