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curl-6 said:

I am aware it is a technique. One that makes it more efficient to do some things. It's not so much that it's a feat, more that it's something Wii U seems better equipped for than last gen consoles.

"Better equipped" is questionable since a G-buffer which consists of multiple render targets doesn't exactly have a very small footprint to be able to fit all of the render targets on the eDRAM and the WII U doesn't exactly have a very high memory bandwidth either to help the situation ...