curl-6 said: English is not their first language, it could be a translation mistake. So would these "render targets" be stored in eDRAM? Cos according to them the whole reason they upgraded to a deferred rendering solution with their new engine was due to the Wii U's large eDRAM making it doable at 60fps. |
Alright, I want you to know this the most ...
DO NOT take deferred rendering as something of a FEAT. The reason why we moved to deferred rendering in the first place was because it put less pressure than a forward renderer at the time. Deferred rendering is just a technique!
Yes you can store render targets in the eDRAM ...