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curl-6 said:

English is not their first language, it could be a translation mistake.

So would these "render targets" be stored in eDRAM? Cos according to them the whole reason they upgraded to a deferred rendering solution with their new engine was due to the Wii U's large eDRAM making it doable at 60fps.

Alright, I want you to know this the most ... 

DO NOT take deferred rendering as something of a FEAT. The reason why we moved to deferred rendering in the first place was because it put less pressure than a forward renderer at the time. Deferred rendering is just a technique! 

Yes you can store render targets in the eDRAM ...