megafenix said: See, only a minute and you read the tweet? what i brought is a fact, go read it yourself if you doubt it @HylianCIA We have a couple of failbacks to keep it stable. Triple Buffering also helps to get rid of peaks before anyone can notice. " @MaxWill37699872 Deferred rendering needs multiple framebuffers. We also store GPU computed intermediate buffers there for faster access. " |
It's more accurate for Shin'en to say that "Deferred rendering needs Multiple Render Target" rather than multiple framebuffers. Render to Target Textures in deferred rendering is used to compute multiple lights in a single pass. Framebuffers are meant to store the final colour and I doubt the WII U has an efficient way of ordering fragments in a UAV to make use of multiple framebuffers for fast but also accurate OIT ...