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SvennoJ said:
Aura7541 said:
SvennoJ said:
Actions speak louder then words. Show and deliver rather then tell. One thing I've learned over the year with MS announcements. Same with Sony and other publishers. These future promises or intentions of pre announcements of eventual announcements of groundbreaking or boundary pushing or jaw dropping or revolutionary games are getting old.

I'm inclined to agree. Also, "push the boundaries" is a very vague phrase. Pushing the boundaries in what? Gameplay mechanics, thematic messages, storytelling? To me, "push the boundaries" means nothing.

Yup, especially when he then cites sunset overdrive and breaking out of the Gears / Halo / Forza mold. That's not pushing boundaries. Pushing boundaries is not having invincible kids in games, child soldiers, baby killers, training an army of suicide bombers. Hope he means a traditional kickass platformer instead.

Or what was recently showed last night, The Tomorrow Children. If you haven't seen it yet, start from the 30 minute mark with this link: http://www.twitch.tv/raptr/b/581462160

I just saw the entire thing and I was really impressed with many different aspects. The classes, scale, amount of exploration, lighting, customization, and art style were very impressive. The game basically had this aura of uniqueness around it.