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disolitude said:
CGI-Quality said:
disolitude said:

Hmm, lets see. My choices are:

Reply #1 - These specs are BS
Reply #2 - Ubisoft releasing optimized garbage again
Reply #3 - This is the new trend due to next gen consoles and their awesomes!
Reply #4 - The rig I paid 3 grand for is ubber awesome and can run this game. I'm awesome!
Reply #5 - Oh no, I don't make the cut. This is crazy!

Done!

Unfortunately, even for people like you and I, there will probably STILL be optimization issues. Slightly unrelated:  I'm currently playing Ryse. In all honesty, I'm enjoying it more than most games I've played all year. Only gripe with the game - it needs serious patching. My PC should be running it without breaking a sweat, right? Not exactly. The framerates fluctuate from 120 down to 50fps, quite often, and I just don't see why. Yes, it's spec hungry, but I have the specs. 

I feel like many of these devs consider PC an after thought, and because of such, no matter how beastly our rigs are, we'll still have problems - problems that scream: UNOPTIMIZED!


Yeah I know...This has always been the issue and is another thing PC gamers need to keep track of. I remember when Sonic Generations was getting 40 FPS at launch with GTX 670 SLI. Then sega patched it and now its butter smooth...at 60 fps since its locked. Sigh!

I'm quite disconnected from PC gaming to be honest so I really don't care for Ubisoft shenanigans. Whatever spare time I have I spend building my own Super Dreamcast Omega Prime console that runs everything lol.

Probably we'll have to deal with this crap from some publishers during the first years of 8th gen, then, later this gen, the most graphics-whorish devs will start feeling consoles limit again their ambitions and skills and, while squeezing more power out of consoles thanks to longer experience on the platforms and better optimizations of system libraries, drivers, OS' and dev libraries and tools, they'll also make again games that look considerably better on high-end PCs.



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