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LudicrousSpeed said:
lol how can a raid clear feel different when there's only one way to clear each stage and the spawns are all exactly the same?

The raid is well designed in some areas, and just tedious design with forced teamwork in others so they could justify not adding matchmaking into it. The last time I did the raid me and 5 complete strangers plowed through it in like 30 minutes with almost no communication, and a few of the guys only dying on the opening section with the plates. It's time they added some matchmaking. They believe they create something where teamwork and communication is required, a week later everyone knows whats up and it's easy.

Just another area where they fuck things up misreading the game and the community.


key point is different people. some weeks I clear it with a good group and we faceroll it, sometime I roll with some average players and we have to make up strategies as we go to beat certain elements.


To add, I now have 3 character who can raid. So I did it 3 times this week. each time felt different.



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut