| KreshnikHalili said:
About your question - I can´t give you a real answer to that. It depends on how much data you have to transfer for the physics and how much for the image-output of the whole game. While processing the whole game on the cloud can lead to input-lag, outsourcing only the physics / part of the physics is negligible input-lag-wise. |
About cloud, I'd like to reply, as I'm myself involved in cloud development (not in game). MS has a very good offer in term of cloud, but:
- Azure is not MS xbox one exlusive. Nothing can prevent a game on the PS4, or even a Sony's game on the PS4 to use (efficiently) Azure. The only difference could marginally be cost, with MS charging less for a xbox one exlusive usage.
- Azure is one of the many excellent services, just as are IBM bluemix, Google cloud, Amazon cloud, etc. And these services are growing fast, it's very available, getting cheaper, better, faster. There is about nothing that MS can do that any other service can't do. There a few things that make a good cloud service : scalability, that requires scale (the bigger you are the better are scalability and cost), and the variety of service and products (which are not so relevant for calculation, and again not specific to Azure), reliability, availability... and MS is not the only one that can offer a good level.
- if we focus only on Constructor services, Sony's service could very quickly improve dramatically, because, cloud for external calculation is only about servers and bandwith : anybody can do that, or make a contract with someone that can.







