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Bofferbrauer said:
jlmurph2 said:
Bofferbrauer said:

That's because Smash Bros has a much higher attach rate compared to halo, roughly equalising both games  on these effects. Also, Halo MCC has many competing shooters which might lower early sales (especially CoD, which comes out one week earlier) while Smash has basically no concurrent at all.

edit: also, the difference of their install base is there but it ain't gigantic (2.9 to 3.55 millions according to the last update)


False. Halo 4, Reach, and 3 all have higher attach rates than Smash Bros Brawl.

There's another thing you didn't bother to look up.

Yes and no.

Brawl actually didn't very well for it's install base, mostly because it got criticised back then for the subspace emissary (ironically, considering how well liked it is by now) and bad balancing, shying competitive players away. Smash Wii U doesn't seem to have this problem, so I'm pretty sure the attach rate of this console's Smash will be closer to Melee on the Gamecube than Brawl on the Wii. And that game had undeniably a better attach rate than any Halo on the Xbox 360.

Also, casual gamers wo didn't play any more complex games inflated the sales of the Wii, thus further lowering the attach rate of brawl.

And, like I said in the first post, It will be a very close call and I'm not saying that it would not be possible that my prediction is wrong.

I'm just saying, your post says "That's because Smash Bros has a much higher attach rate compared to halo". Which is not a true statement. And even with Melee its not "much higher" like you suggest. Halo 2 is 2.9 while Smash Melee is 3.0. So attach rate shouldn't be a factor here when Wii U has that much less systems in the US than Xbox One (the gap will be much bigger by the time smash comes out).