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It is like, process and render the game and then compress it to 1080p? Ending in you using more resources than on a 4k game but for a 1080p IQ? Isn't that the dumbest thing to do?
If you have HW resources to do that just do 4k native if not possible because of monitor then put the resources in effects. You can't make a pixel properly divide itself in 4 so it still will show the same pixel but shitted blurriness. Best AA is no AA and better resolution not the opposite.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."