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curl-6 said:

I didn't say PS2 couldn't do gloss or specular maps, it can, but its more limited multitexturing ability means it can't employ effects that use this technique as extensively as GCN can.

And detail mapping isn't necessarily bumpmapping; it's another texture scaled differently to make a surface appear more detailed up close.

Sorry, I read that as the "GC can do gloss maps and specular maps compared to the PS2" ... With that being said you wouldn't mind showing or pointing me to some GC games that do these things, right ?