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curl-6 said:

Those weren't GCN's only advantages; notably, it also had a significant upper hand in multitexturing, allowing for much more extensive of other surface shaders besides bumpmapping. This is how we got GCN games that threw around tons of textures layers at once; not just bump maps, but gloss maps, specular maps, dirt maps, detail maps...

The Burnout games on the PS2 featured both gloss maps and specular highlights too. Dirt maps can be baked into the textures so I'm not sure what the advantage is when almost every platform that supports textures can do it too ... 

"Detail maps" is another form of bump mapping ...