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pokoko said:
So we have the head of the Xbox division saying that this is a high priority issue for him, then other people saying that it's only an issue for Playstation fans. Confirmed that Phil Spencer is a Playstation fan, then? Amusing stuff.

Then the "b-b-but the (rival console) has issues, too" deflection game. Ah, always nice to see cliches in action.

Anyway, funny stuff aside, on to the topic:

"The issues are a little bit in the weeds. It's really our developer pipeline and our ingestion system where we have to do the most work."

This is the most interesting part for me. I remember someone, perhaps Yoshida, talking about working with third-parties in order to properly format data so that it flows in a way that quickly allows the user to begin playing. Which data is cached first is obviously the key.

I would guess that either the XO isn't allowing the player to start playing as soon as they can in all cases or the data isn't always pulled from the disc in the best order. Could be the Microsoft's fault, could be the developer's fault, or possibly a mixture of both. Perhaps Microsoft hasn't done as good a job with communicating how to order data for their console as Sony. That's what "developer pipeline" brings to my mind, anyway.

If that's the case, then it's very good news for XO owners, as it can absolutely be fixed going forward from here.

I guess the SDK is not that flexible yet because the games with more time in loading are the first-party like Forza Horizon 2 for example... some others games from third-parties works better (I guess again because they already do a work with the Sony SDK and use that to port to Xbone)... the Shadown of Mordor while faster on PS4 the difference can be counte in seconds... so it works in a better shape on Xbone.

The Phil excuse for me is a bit weird because this way to install first what you will play (PlayGo) beneficiates the always online view of the Xbone's reveal.

It works in both ways for both physical and Digital... the difference is that in the first you read from the BD and the other you download form the internet.

PS4 games installs fast the first chuck and already run the game... where the data come is don't matter... if from BD or download... most download games can be played with 10-20% of the download.

So I just disagree in that part with him... this feature could be a start in the always online vision too like it is for retail/download games.