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So we have the head of the Xbox division saying that this is a high priority issue for him, then other people saying that it's only an issue for Playstation fans. Confirmed that Phil Spencer is a Playstation fan, then? Amusing stuff.

Then the "b-b-but the (rival console) has issues, too" deflection game. Ah, always nice to see cliches in action.

Anyway, funny stuff aside, on to the topic:

"The issues are a little bit in the weeds. It's really our developer pipeline and our ingestion system where we have to do the most work."

This is the most interesting part for me. I remember someone, perhaps Yoshida, talking about working with third-parties in order to properly format data so that it flows in a way that quickly allows the user to begin playing. Which data is cached first is obviously the key.

I would guess that either the XO isn't allowing the player to start playing as soon as they can in all cases or the data isn't always pulled from the disc in the best order. Could be the Microsoft's fault, could be the developer's fault, or possibly a mixture of both. Perhaps Microsoft hasn't done as good a job with communicating how to order data for their console as Sony. That's what "developer pipeline" brings to my mind, anyway.

If that's the case, then it's very good news for XO owners, as it can absolutely be fixed going forward from here.