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curl-6 said:

The vast majority of Rogue Squadron's bumpmaps were of sufficient quality to deliver a sense of depth and realism to surfaces that you just didn't get in PS2 games.

"Vast majority" is an overstatement, no ? Even with bump mapping enabled, it still doesn't frequently net the desired effects of a bumpy surface and instead looks like a texture with modified gradients still giving the impression of a flat surface. The use of bump mapping in Rogue Squadron just isn't very seamless compared to a lot of the modern game's bump mapping or this ...