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curl-6 said:

LMFAO. Because story, setting, actions, dialogue, and themes are "just art direction"...


Metroid's story isn't complex "mature" story telling. Dialog changes in tandem with art direction. So do themes and actions and settings. Those aren't things, in Metroid, that you need a special degree in "mature game design" for. Still just art direction. There's no mature factor in game design at it's mechanical core. Metroid is a game where you explore, jump, and shoot. Everything else, the setting, the way the actions play out, the themes, the dialog, the story, the sound design, all of it spawns from the way the artist decides to direct how the the world looks. The ability to follow direction is not a rare skill. It's basic compitence.

This conversation is over.