animegaming said:
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Streaming is not about DRM any more than renting a physical disc is about DRM. When you buy a physical copy of a game outright, being prevented from passing the game around, or giving it away, or on-selling it, or trading it in is the DRM that got people pissed off. And the always online (or daily check in) was always about how MS would manage and control the DRM for disc based games, and of course kill the physical game rental market. None of those elements applies to a rental service via streaming.
Certain types of DRM are broadly accepted, including DRM on digitally distributed games. We've had DRM on digitally distributed games basically forever, and people have accepted that as a reality. Albeit from a moral perspective it is arguably no more justified than placing DRM on physical copies of games. In theory a digitally distributed game should be able to be transferred onto a portable device (like a memory stick) and wiped from the HDD of the console (i.e. not creating copies of the game, just transferring it from one device to another and be sold, or swapped or given away just like a disc, when the game is uploaded from the memory stick to the HDD of another console then the game is wiped from the memory stick. As long as a 2nd copy of a game is never created it should be possible to do this.
In this respect game renting via streaming is morally superior because at no point can any sense of ownership on the part of the gamer be claimed. It's a more pure commerical relationship than digital ownership. Similarly with PSN+ "free" games. These games are actually long term subscription based rentals, the difference being that they are downloaded rather than streamed. But the effect is that when you stop paying you stop playing, just like a rental.
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