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curl-6 said:

You're seriously going to argue that the AI for a Goomba is no simpler than the space pirates in the Prime trilogy? Which is moot anyway as a modern game would be expected to have AI vastly better.

Or that level design is not affected by having to be built around ranged combat, which again would be expected to be more sophisticated today than in 2002?

Seriously?


Mario has more enemies than just Goomba's, and Metroid definitely has enemies as simple as goombas. And don't act like Space Pirates are any sort of complex, because they aren't. And while I agree that a modern game should have better AI, I have not yet played a Nintendo game with impressive AI complexity. Retro hasn't done it. There's no reason to expect more out of EAD if you won't from Retro.

Same with level design. Prime isn't heralded in it's combat level design. That's not the hard part. That's not what makes Prime special, and that's not what would make it hard for anyone to make a Metroid game. Especially not a team as compitent as EAD. And lets not act like even the best games of today that have level design "built around ranged combat" have anthing more "sophisticated" than what was in prime, unless it's an online shooter.

Seriously.