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curl-6 said:

Crippled, prehistoric shaders that struggled to produce even basic bumpmapping.

Prehistoric shaders ? I hope your not referring to to T&L units or register combiners for your sake since the PS2 has none of those ... 

The PS2's vector units were very much capable. It could do the aforementioned "bump mapping" and it can even do HDR! Hell, those "shaders" or "vector units" I would prefer to call them by was way more flexible than the vertex shaders found in the original Xbox and light years ahead of the gamecube's "flipper" in terms of programmability.