curl-6 said: Retro is an unusually flexible studio; I simply don't see the evidence to support the idea that EAD have the same flexibility. |
And Retro didn't have that evidence either. There's no evidence to support EAD's lack of flexibility or inability to make a good or better Metroid than Retro. And they wouldn't need a lot of flexibility. Both are 3D platformers. Both are not heavy on story. Aside level design and art design, there's not much drastically different between the two and like I said; if Retro can go from MP to DKCR, I see no reason EAD can't do the same.