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curl-6 said:

Retro is an unusually flexible studio; I simply don't see the evidence to support the idea that EAD have the same flexibility.


And Retro didn't have that evidence either. There's no evidence to support EAD's lack of flexibility or inability to make a good or better Metroid than Retro. And they wouldn't need a lot of flexibility. Both are 3D platformers. Both are not heavy on story. Aside level design and art design, there's not much drastically different between the two and like I said; if Retro can go from MP to DKCR, I see no reason EAD can't do the same.