SvennoJ said:
Yet all those things you mentioned weren't there or not all that good in the first year... |
The part I bolded was just copy/pasted from some other guy's post. I was just being cheeky. I was actually one of the guys that planned on buying that Sony personal 3D viewer for $800 on day one. It wasn't until the thing got bad reviews that I changed my mind. I'm actually quite excited about VR headsets. I have been for years and I think that's going to be phenomenal if it works like I expect it to.
You said they're still adding Xbox 360 and PS3 funtionality, now. I know. Believe me, I know. I was kinda shocked when I couldn't even use my PS4 for Youtube or porn! The other things we did get don't really get a lot of use by me, personally. The game DVR only records a short amount of gameplay. I used to yell "Xbox, record that!" all the time when I did something awesome. The clips were always so short that I just didn't care anymore. It never got the part that I wanted. I used to record my fights on Super Street Fighter 4 (360) all the time. Then I realized that I'd rather play a game than watch a game. And on the PS4 I used the share button (which was more convenient than the ability some 7th gen games like PAIN that allowed you to put gameplay on Youtube) and I'd get muddy screenshots on my Twitter feed. People would just ask "What game was that?". Made me feel kinda dorky to my non-gaming fan. It gave me the same feeling as sharing my Achievements etc. on Xbox 360 when it had a Twitter app.
I watched a few game streams, especially when the new consoles released (Twitch was also available last gen but not easily done by the average gamer). They actually made me stay away from Dead Rising 3 and Ryse because the games looked bad on the streams and the person I watched sucked as a game. It wasn't until I got Ryse for like $30 and played the demo for DR3 that I realized the games looked great.
This post is getting long so I'll get to the point: The guy above me said we're reaching the limits of what the eye can see. He's right. To me, the fake digital fire from a Dreamcast game like Illbleed or Uncharted 3 looks like real fire. They cheated to get the effect but, to my eyes, it still looks like real fire. Let's say on the PS4/Xbox One, that fire is 100% real fire produced in real time using a ton of processing power. To me, it still just looks like fire. The calculations being done don't enhance the experience. Seeing an island off in the distance in Wind Waker and knowing it's just a 2D island doesn't take away from the effect. If it were a 100% 3D island won't matter because it's still off in the distance and it still doesn't effect the gameplay.
I'm from a generation where they would show the revelation before the console even released. We were seeing the realistic punches from FIght Night Round 3 before the console hit the market. We were seeing Gamertags at E3 (remember Velocity girl?) before the console hit the market. We saw Pilot WIngs and F-Zero. We saw the analog stick. On the first day, we were wowed and the software wasn't released without a killer app on day one.
I appreciate Wii U's off TV play. I love the Xbox One's snap feature. I like how the PS4 installs games in no time and offers great performance. I know the big stuff is coming. It's just that it's taking so long for me to be wowed and I love to be wowed! When you got a Wii , the motion controls wowed you the first time you tried it. When you got your Dreamcast, Soul Caliber blew you away at first glance. Same for N64. Same for SNES and Genesis. The justification was always there at launch. With the 8th gen consoles, it seems like we got hardware first and justification later.








