Landguy said:
I get what you said, but the problem ( a little bit) with the idea that the GPU is going to be better optomized over time is that these are not new GPUs either. They are mostly off the shelf parts. They are using gpu's and the driver sets from 2-3 years ago that have been modded for these systems. It is not something new to program for and really learn how to use. Can they improve some over time? Yes, but the level of improvement we saw last gen from year 1 to year 3 was dramatic. It would be extremely odd that developers simply can't figure out this gens cpu/GPU's faster. With the scrutiny being made on every releases resolution and framerate, developers are already maxing out what can be done. By the end of 2016, I would be surprised if any game is taking "better advantage" of the systems than they do by march/june of this coming year.
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Actually the GPUs are fairly new ... The microarchitecture is only just above 1 year old and they weren't very common before in the PC space either up until AMD Hawaii/Tonga so there's a lot of potential improvements with more developers getting the newer tools and equipments ...