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curl-6 said:

The pic on the right is still very clearly far behind PS3 standards.

And it's not just SD to HD, we went from barely any shaders at all with PS2 to fully programmable shaders with PS3. 

It also went from 32mb of usable memory for the entire level/track/etc to 256 dedicated and 256 poolable, it's a significant jump, but that's the point i'm making, even if the PS2 had the texture resolution and had the capacity for complex shaders, the standard output resolution would have crippled it to the point of making little to no difference anyway.

Texture resolution and mesh complexity mean nothing if you don't have the screen space to display them.