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Intrinsic said:
KreshnikHalili said:

By your logic, you wouldn´t need CPU´s anymore, just take 2 GPUs and be done.
You are also wrong about saying the X1 can´t do GPGPU, because it can - the PS4 is just better at it.

You can offload much more of the CPU-heavy stuff on the cloud than you can on the GPU.
Offloading CPU-tasks to the cloud makes in every aspect more sense (if bandwidth and cloud-computing technology isn´t a bottleneckt - that is).

Technically, the best kinda stuff to offload to the cloud in you plan on using the cloud to compliment hardware in the living room are the excat kinda CPU tasks that GPU compute will excel at. The only benefit you have offloading to the cloud is basically that it frees up your GPU for resources that only the GPU can do.  But if think about it, it really only means that you can do more off CPU based stuff cause you would simply combine the two. Cloud + GPU compute.

And I don't know where you get this impression that the PS4 somehow cannot do cloud computing. There isn't a single hardware component in either the PS4/Xb1 that makes one better at cloud computing than the other. as long as you can plug an ethernet cable into the box, you are good to go.

On further examination, what do you think is more code heavy. Running part of a games physics on the cloud and colecting the completed calculations and adding it back a game, or running an entire game off the cloud and? Why I ask is that cause you seem not to realize that as far as cloud processing or gaming related features are concerned, the PS4/sony is actually currently ahead of MS. You have heard of PSnow right? And in a matter of weeks you wil be able to play any game a friend has on their PS4 from your PS4 over the internet. Thats all cloud computing in case you didn't know. In the latter case your friends console is just the server.

But cloud computing/gaming is a long ways off.


I thought microsoft is leading in cloud-computing that´s where my impression was coming from ;). And I highly believe that the azure servers microsoft owns are by a big margin more capable than those of sony. using the ps4 as a cloud-service leads to some issues. first of all, the ps4 of your friend has to be on(line). second, he can´t play on his ps4 at the same time. third, it can´t be used to expand the capabilities of the restricted hardware itself.

About your question - I can´t give you a real answer to that. It depends on how much data you have to transfer for the physics and how much for the image-output of the whole game. While processing the whole game on the cloud can lead to input-lag, outsourcing only the physics / part of the physics is negligible input-lag-wise.