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Intrinsic said:

I don't know what you are talkig about. No one is referring to GPGPU as a bottleneck fixer. That is not what this thread was about. Rather it is about how GPGPU compute on the PS4 is/can be used and how its different from the already existing GPU compute on PC GPUs before the R9 series. HUMA.


I'm referring to the little addendum on Unity... in your OP, obviously you are talking about using it to circumvent bottlenecks.