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TheAdjustmentBureau said:

I listen to the final product. Infamous used this extra sauce on ps4. And it doesn't look noteably leagues ahead of ac unity, horizon 2 etc. Halo 2 and half life 2 used all of Xbox extra sauce over ps2, but wasn't noteably superior to shadow of collosus or god of war 2. Xbox one is powerful enough. Over 10x more power than the 360. Quantum break looks incredible especially in the detail and effects department and is said by remedy native 1080p.

 

Until I see something that blows away Xbox one noteably on ps4, all this is a lot of hot air.

 

Let the games do the talking. Its the same hot air about cloud computing. In 2018 cloud computing could really help Xbox one visuals. But until I physically see games much better, its just blah blah blah.

 

You are derailing this thread. You are turning it into some sort of fanboy war. All i have done here is talk abut the tech of GPGPU and how it can be used in PS4 games. I did not once say how it will make PS4 games leauges better than XB1 games. I even admitted that third parties probably will never use it. And then I talked a bit aout AC:unity and exactly why the eason sthey gave for parity were stupid. I never said a game cannot be cpu bound. I just cited examples that I already used when explaining how GPGPU compute works to prove a point.

Do not make this a PS4 vs XB1 thread please.

Techmaster said:


Love to hear your explanation on esram, I beleive there is more too esram than just a frame buffer

Funny you said that.. I just made part two. And its based on ESRAM.