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TheAdjustmentBureau said:
the-pi-guy said:
TheAdjustmentBureau said:

A lot of gamers and articles written by supposed tech sites are always contradicting developers. At the end of the day people like to hate/go against the grain. People often think they know more than people with a multitude of experience using a product from the inside.

Ubisoft isnt the first developer ti talk about console CPU being a limiting factor. And they won't be the last. The interenet has recently imploded again with why they demand and think ps4 should be much further ahead of Xbox one. Because frankly we aren't seeing what Sony promised. Same as what Sony promised last gen. Leagues ahead of 360 power etc.

I expect this debate to still be going in 2017 when people are still asking why ps4 isn't leagues ahead or why not 1080p. Then cue parity clause bs. When parity has never referred to visuals but release timeframe.

So I trust ubisoft, cd projekt and others so far who have said the same thing. But don't waste your time on me. Like I said many online will agree with your opinion. And find tech articles which apparantly no more than the developers.

Developers often contradict themselves.  

CPU is definitely a limiting factor, but on the frame rate.  What has Sony promised this gen?  

 

Most of the time they confirm what the developers have said, but if you just want to listen to the ones that share your viewpoint even if the developer had said different in the past/present, then that's your choice.  i

I listen to the final product. Infamous used this extra sauce on ps4. And it doesn't look noteably leagues ahead of ac unity, horizon 2 etc. Halo 2 and half life 2 used all of Xbox extra sauce over ps2, but wasn't noteably superior to shadow of collosus or god of war 2. Xbox one is powerful enough. Over 10x more power than the 360. Quantum break looks incredible especially in the detail and effects department and is said by remedy native 1080p.

 

Until I see something that blows away Xbox one noteably on ps4, all this is a lot of hot air.

 

Let the games do the talking. Its the same hot air about cloud computing. In 2018 cloud computing could really help Xbox one visuals. But until I physically see games much better, its just blah blah blah.

 

I'm with you here, Don't forget infamous was pretty empty, max of 24 NPCs on screen due to bottleneck I think I read from the dev, and let's not get started on the Drive Club shambles.

regarding the XB1 it seems it dosent work well with deferred rendered game engines (which is most of them) but give it modern forward+ Engines  like FH2 and ryse to some degree and it performs much better