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GPGPU is already a standard in gamedevelopment for creating great looking visual effects. Offloading CPU heavy tasks is common too, just not as much. Some tasks can´t be parallized that easily or are not always that much faster calculated on the GPU (that is, if the task isn´t predestinated to be computed in parallel and has a lot of synchronization work to be done).

If cloud-based gaming becomes the standard in the future, the ps4 may get the short end of the stick. Offloading CPU tasks on the cloud would free-up a lot of other ressources. Offloading CPU tasks on the GPU is limited in some way or another and not always the best solution.

Anyway, this is just talk atm. Imo cloud-based gaming has still a long way to go.