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Dark_Feanor said:
Source?

Is that your opinion? If so, what are your qualifications?

But you ask.

"what happend to the 40% more GPU that the PS4 has? "

9 pregnant women don´t output 1 babe each month.

That is basicaly why we have seem a lot of resolution delta and only Tomb Raider with lock vs unlock frame rate. And that is why games with the same resolution on both the XOne gets only a 10% hit in intense sceanes.


Well, I don't know much bout that tech stuff myself. I do, however, that the GPU Compute was originally discussed, as a concept, by Cerny in an article by Gamasutra.

http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?print=1

Then there's Daylight dev Zombie Studios insisting the GPU Compute feature had 'tons of untapped potential.'

http://www.craveonline.ca/gaming/articles/681841-ps4s-compute-has-tons-of-untapped-potential-says-daylight-dev

But hey, Cerny works for Sony, indie dev might be corrupt and all not used to cutting edge graphics anyway, etc, etc, so what we need is a source that ISN'T tied to Sony, a source accustomed to making graphically intense games. Heck! We need a source that worked on a game for Microsoft! ...a source like Crytek, who described GPU compute, when asked about it with relation to the PS4, as having the potential for 'an incredible performance win.' One that, by everything I've heard, hasn't been taken advantage of yet, as not even Cerny expected it to happen until at least a few years into the lifespan.

http://gamingbolt.com/crytek-comments-on-ps4s-gpu-compute-can-be-an-incredible-performance-win

Sooo yeah. Sources! =D



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