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It is not new IPs, so much as it is the hardware and the direction.

The Wii U was built on the cheap like the Wii, and most Nintendo consoles however the console market and most larger publishers in the Western side of the world are not interested in developing for it when the contemporary devices are all working with higher standards. Much like we have seen with the N64, the GC and the Wii, a lot of Western developers aren't going to develop multiplatform games if they have to make significant changes (account for the N64 and GC's software format or controls) to get it on a device that isn't even selling as well if not better. Especially if the systems aren't close enough in power (as showcased by the second halves of the Wii's life cycle along with the last quarter of the DS vs PSP era in Japan and the Wii U from the beginning) to have similar features or programming tools.

That is what has been killing Nintendo's brand for a while, they tried to make the Wii U a jack of all trades, while still sticking to the economic route, thinking like the Wii it might succeed, but they failed to take into account other developers and now they are left holding the bag in being their console's primary supplier of games even sooner then their previous systems required them to be.