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Teeqoz said:

I'm sure you understood that I meant homeconsoles I think the reason that western third parties don't make HH games are because they don't move as much software (especially not the type of software that a lot of western 3rd parties produce).

The attachrate for the DS was 5,29, so essentially the 360 sold more software than the DS despite a nearly 2:1 installbase disparity. Add the fact that digital on the 360 is guaranteed to be higher than the DS's (can you even download digitallyon the DS?) it is safe to assume that it moved a considerable amount of SW more than the DS.

And I wasn't the one that said that it was off-topic Go on, share all your observations

In fact, you cannot buy retail titles digitally on DS. You couldn't buy any kind of games digitally on DS until the DSi models were released, and then it was limited to the few DSiWare titles. I thought the full retail digital store was something that was added later on in the generation for 360 and PS3 though, not something available at launch?

DS did have a huge piracy problem (R4 cards) as did Wii (homebrew channel), but it could also be argued that the reason the attach rate was low is because so few publishers were funding worthwhile titles for the system.

You are somewhat right about handhelds not moving much software of the type that a lot of western 3rd parties produce, but that is because western 3rd parties don't produce a lot of their typical software for handhelds to begin with. For what it's worth, the first Call of Duty game on DS sold pretty well, and Rockstar had good success with GTA on both DS and PSP. Guitar Hero sold great on DS, of course Activision killed it soon after that. But most western third parties preferred to go out of their way to make games outside of their typical fare, such as Ubisoft's whole Imagine line or the abundance of licensed shovelware produced by Activision. Of course you couldn't simply port Assassin's Creed or Tom Clancy from PS3/360 to DS, but why not take any kind of chance on making a decent game for a platform with over 50 million owners in the US alone? Especially since the system was quite popular with all ages. There were plenty of adults playing games on DS -- not the same kind of games they play on home consoles, but how many publishers actually tried to sell that kind of game to this audience?