HoloDust said:
Obviously I have to - if you actualy understood what is in the text, you would know what async compute is and how it runs in paralel with graphics tasks. Maybe you should re-read whole interview again bit more carefully. |
I agree with you.
''Playstation 4 chief architect Mark Cerny expressed a similar vision over the potential of GPU compute during past interviews leading up to the console’s launch. He highlighted asynchronous fine-grain compute as a key feature that will give developers the headroom to explore the platform for years to come. Cerny explained that there are many situations during game applications where functions pertaining to graphics take a backseat, and that the PS4 hardware has been designed to make the most of the under-utilized portions of the GPU during such frames.''
''“If you look at the portion of the GPU available to compute throughout the frame, it varies dramatically from instant to instant. For example, something like opaque shadow map rendering doesn’t even use a pixel shader, it’s entirely done by vertex shaders and the rasterization hardware — so graphics aren’t using most of the 1.8 teraflops of ALU available in the CUs. Times like that during the game frame are an opportunity to say, ‘Okay, all that compute you wanted to do, turn it up to 11 now.”
“If you look at how the GPU and its various sub-components are utilised throughout the frame, there are many portions throughout the frame – for example during the rendering of opaque shadowmaps – that the bulk of the GPU is unused. And so if you’re doing compute for collision detection, physics or ray-casting for audio during those times you’re not really affecting the graphics. You’re utilising portions of the GPU that at that instant are otherwise under-utilised. And if you look through the frame you can see that depending on what phase it is, what portion is really available to use for compute.”
Both Katsman and Cerny are essentially talking about the same process of performing non-graphics related tasks in parallel by utilizing wasted compute resources in the GPU.
http://gearnuke.com/mantle-to-bring-ps4-asynchronous-fine-grain-compute-to-pc/
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It's not enough to read something, it must be understood.
It will take years before Devs will show what PS4 can really do. Uncharted4 will be the 1st Game which will show something. And the 2nd Game by Naughty Dog on PS4 will be the witness of what the console can do.
”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”
Harriet Tubman.







