As for streaming from publisher owned servers, it's just not gonna work. If you have device with GPU which can decode 1080p/60 FPS stream you can just use it to run games locally.
So far streaming couldn't even kill market for mobile apps which is pretty much a joke and literally asks for some kind of remote desktop instead. And gaming is not like MS Office, you need 1 GPU per user and near to user, you then need to first encode the video and then decode it locally, ruining all potential economical benefits from scalability.







