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naznatips said:
Words Of Wisdom said:

Meh. I miss the original base categories (RPG, Adventure, Action...etc). Diablo 2 is a hack'n'slash Action game IMO. The entire story is nothing but an excuse to motivate the player to go out, kill enemies, take their stuff...etc.

I also detest the idea that a level-up system is synonymous with RPG. To me that makes absolutely no sense. When did Role-Playing Game suddenly come to mean a Level-Up Game?

Going back to my original point, you have real Role-Playing Games like Fallout 2 and Baldur's Gate 2 in the same sentence as a hack'n'slash game like Diablo 2. Seeing them lumped together is painful because they're completely different experiences.


RPG is a fairly broad genre, but yes, it's defined by a statistical character development. I mean, consider what defines an action game... Fighting things lol. There are a lot of very broad genres out there, and yes, RPG is one of the broad ones.


Sports games have stats systems that level up with expierence as well... if that's your main definer most sports games should be considered RPGS.  You can't base it off levels anymore because a good number of RPGs don't use a level up system anymore.

What i hate about WRPGs is that they often make use of the D20 hit system. Nothing annoys me more then throwing a knife square into someones chest only to do no damage... when I'm standing 2 feet away.

I think either accuracy should be left untouched and more skill = more damage. Or accuracy should happen in a real way. AKA if you roll low on your D20 your Bow shot goes far left, or your swing actually misses... etc.