Johann said:
That's what I'm talking about. The plot in a metroid game means absolutely nothing. It just keeps you from the game and it's annoying. Some games don't need a story because they are all about the gameplay. |
I'm not talking about games like Metroid, Mario, etc. where they were bred out of the 8-bit era when stories could be entirely scratched onto a napkin. Obviously pasting a story onto Mario at this point would be futile. I mean Nintendo continues to make series that offer little in the way of story. In the N64 era, Rare made the story driven games for Nintendo. In the Gamecube era, Eternal Darkness was the heaviest story and was developed externally by Silicon Knights. Outside of Intelligent Systems, whom I feel do a fantastic job at times of merging great gameplay and enticing story-telling, where does Nintendo even make an effort? I cry every time I play another Zelda game with a painted on story to accompany it.
As far as Game Boy: you hate Microsoft thus I wouldn't expect you to like Bioshock or Mass Effect out of blind hatred. Your name alon shows me I shouldn't expect a fair shake of an opinion out of you regarding anything Nintendo. Leave it be.








