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Soriku said:
Linear (die SMG)
Boring and reused stories (die twice SMG)
Load times
Repetitive levels
Backtracking (I only mind this if I have to do A LOT)C
Cost
Not long enough (I play generally long games but I don't want them to end because the stories are so good And also I can't buy games that often so I make games last as long as possible)
Not enough replay value

 I agree with some of those issues.  However, SMG is not to be played for stories and platformers don't have to be nonlinear to be fun.  Everything else, I agree with though.  For example, Star Ocean 3 is a pretty big offender of backtracking