Riachu on 08 April 2008
| Soriku said: Linear (die SMG) Boring and reused stories (die twice SMG) Load times Repetitive levels Backtracking (I only mind this if I have to do A LOT)C Cost Not long enough (I play generally long games but I don't want them to end because the stories are so good And also I can't buy games that often so I make games last as long as possible)Not enough replay value |
I agree with some of those issues. However, SMG is not to be played for stories and platformers don't have to be nonlinear to be fun. Everything else, I agree with though. For example, Star Ocean 3 is a pretty big offender of backtracking








And also I can't buy games that often so I make games last as long as possible)