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Vena said:
walsufnir said:

Pff...

We don't play games anymore, we play numbers. Exception to the rule: exclusives. They are exceptionally good, even with obvious flaws.


I mean, to be fair, 30 vs. 60FPS can break a game like this for people because its a first-person shooter. So numbers are actually relevant here. 30/60FPS in an adventure game where control and flow isn't nearly as important? Sure, whatever. But we're starting to see 30FPS spectacles rear their head in driving sims, first-person shooters, and fighters. That's bad.

I will, for example, not play a <60FPS FPS because it feels horrible to play and juttery.

"Break a game" is one hell of overstatement even for first person shooter. When it comes to input , in 30fps a frame has to be rendered evey 33 milliseconds, in 60 fps that time is reduced to 16.6 milliseconds. So you gain merely an extra time of 16 ms. Now, keep in mind it takes a human more than 200 ms to press a button as a reaction. And there is the delay factor of the screen and the controller. Also knowing that the input of your controller is not bound by the output frames, the process happens before the output. All things considered, the stability of the fps benefits the gameplay much more than the extra frames. The player would form a measurement when and how to react, and it would work precisely because the of stability.

When it comes to presentation, 60fps offers smoother animation, it is nicer. But the motion blur effect helps smoothing the action even in 30 fps and it is getting better in the new generation.

Also display lag can be as high as 65ms in HD TVs, so getting a good TV is much more efficient than 60fps.