If you make a game at 60 FPS and 1080p and it (somehow) manages to bug somebody, you can always turn it down in the options menu. What Ubisoft should have said is "we're sorry, but we don't know how to make 1080p 60 FPS work to our quality control standards on this hardware just yet, and rather than making everyone wait for the 1080p 60FPS to work, we're shipping it at 900p 30 FPS."
Was that so hard?







