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naznatips said:
rocketpig said:
You should like ME, Naz. It's easily my favorite WRPG since KOTOR. It's more structured, the characters are interesting, and there are consequences to your actions (though not in the extreme like Fallout). It's a little restricted simply because it's the first in the series and has to set up two more games. The last two or three hours really kick ass, though.

As for Oblivion, I think it really could have been great. All Bethesda needed to do was:

- Lose the scaling creatures. Lame. Just lame.
- Tighten up the story (or actually just putting one in there would have been a start)
- Add real consequences to actions. Rape a town and prepare for hell to break loose for your character. This easily could have tied into the guild system as a safety net for unruly players.
- Limit the player a bit and make him/her make real choices (Am I a thief, assassin, fighter, or what? Not all of them)

Really, other than the story, those things are just gameplay tweaks and wouldn't have been much more difficult to create than what Bethesda ending up going with. I saw a lot of potential in Oblivion and not a lot of intelligent execution.

You forgot a "not unbelievably bad" combat system. >_>


I didn't hate the combat system as much as you did. I think it was definitely uninspired and quirky but I didn't despise it. Didn't like it much, either. The part I hated most was the first person perspective and the third person perspective's animations were broken.




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