biglittlesps on 13 October 2014
walsufnir said:
dane007 said: Share on: Facebook91 Twitter63 Google+ Reddit By Tom Phillips Published 13/10/2014 Evolution Studios has said it was unable to foresee DriveClub's current server issues which have crippled the racer's online features since its launch last week. 1 DriveClub's servers currently cannot cope with the number of users attempting to connect their copy online. The problem started before the game even launched on disc in Europe, and has caused the free DriveClub: PlayStation Plus edition to be delayed until further notice. Evolution has been forced to implement a one in one out policy - so you won't be able to log in unless another player disconnects. Director Paul "Rushy" Rustchynsky has now defended DriveClub's troubled launch and said that pre-release tests had not shown up any issues. "We ran a beta test and none of these issues occurred," Rustchynsky wrote on Twitter. "We had confidence everything was ready. These issues were unexpected. "We did run large scale synthetic load tests with tens of thousands of concurrent users and the tests were successful." Some DriveClub owners have questioned why the game was released at all - especially after its previous year delay - if its servers weren't ready. Others have asked for compensation - something Evolution has said it is not against as a possibility. "We're considering all of our options right now," Rustchynsky wrote in response to one fan who had been unable to connect. The last server update, pushed live on Friday evening, increased the total number of players able to connect. But Evolution explained that further tests over the coming days would impact server availability for all. Even if you can connect to the game's servers, various features remain offline. Challenges and social updates are unavailable, although clubs, leaderboards and online racing are enabled. "We're still working flat-out to fix the online problems," Rustchynsky concluded last night. "Sorry for the wait." |
In 2014, this is ridiculous.
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Unfortunate events can happen all the time, as the developer did some beta tests and synthetic benchmarks before launch with confidence. Even some of the players were playing the game online before launch so this is unlucky for them.
GAMING is not about spending hours to pass/waste our time just for fun,
its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.